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Tanmay Band
Tanmay Band
Game designer and developer
Bangalore, India

Summary

I design and develop games in Unreal Engine and Unity since 2017.
I'm passionate about creating immersive gameplay experiences, and I thrive on turning innovative ideas into functional and engaging game mechanics. Coming from a programming background, I bring a practical approach to my work, by detailing systems and mechanics in a way that are developer-friendly to implement.

Formerly, Senior Unreal Developer at 80 Level.

Linkedin: https://www.linkedin.com/in/tanmayband/
itch.io https://tanbanman.itch.io/

Skills

Game DesignGame Development

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender

Reel

Experience

  • Senior Unreal Developer at 80 Level
    August 2023 - October 2024

    Built templates in Unreal Engine 5 to integrate well with 80 Level’s 3D Metasites cloud gaming stack, with common functionality to streamline creator submissions. Also created an enhanced template for 2023 Community Metasites Challenge.

    Built and maintained 3 plugins for easy plug-and-play for the internal Metabrowser project:

    - DLC plugin for runtime importing of user-generated content via PAK files

    - Inventory plugin to add inventory system, including support for DLC items

    - Centrifugo plugin to support real-time communication with the cloud gaming frontend

    Introduced multiplayer support to the Metabrowser template, using Xsolla Backend’s online subsystem.

  • Game Developer at m56 Studios
    Bangalore
    August 2019 - January 2023

    Built Hanx 101 Trivia, a multiplayer trivia game on Apple Arcade, created by award-winning actor Tom Hanks.

    Developed core game logic in Unity, like questions and answers, scoring, rewards, in-app purchases and UI.

    Built entire server-side logic on AWS, including matchmaking, game/player states, real-time communication, and also database management and deployments. Later, shifted matchmaking to Apple’s GameKit to integrate with Game Center.