I design and develop games in Unreal Engine and Unity since 2017.
I'm passionate about creating immersive gameplay experiences, and I thrive on turning innovative ideas into functional and engaging game mechanics. Coming from a programming background, I bring a practical approach to my work, by detailing systems and mechanics in a way that are developer-friendly to implement.
Formerly, Senior Unreal Developer at 80 Level.
Linkedin: https://www.linkedin.com/in/tanmayband/
itch.io https://tanbanman.itch.io/
Built templates in Unreal Engine 5 to integrate well with 80 Level’s 3D Metasites cloud gaming stack, with common functionality to streamline creator submissions. Also created an enhanced template for 2023 Community Metasites Challenge.
Built and maintained 3 plugins for easy plug-and-play for the internal Metabrowser project:
- DLC plugin for runtime importing of user-generated content via PAK files
- Inventory plugin to add inventory system, including support for DLC items
- Centrifugo plugin to support real-time communication with the cloud gaming frontend
Introduced multiplayer support to the Metabrowser template, using Xsolla Backend’s online subsystem.
Built Hanx 101 Trivia, a multiplayer trivia game on Apple Arcade, created by award-winning actor Tom Hanks.
Developed core game logic in Unity, like questions and answers, scoring, rewards, in-app purchases and UI.
Built entire server-side logic on AWS, including matchmaking, game/player states, real-time communication, and also database management and deployments. Later, shifted matchmaking to Apple’s GameKit to integrate with Game Center.